Beguiler Spell List. Level 0: Dancing Lights, Daze, Detect Magic, Ghost Sound, Message, Open/Close, Read Magic Level 1: Charm Person, Color Spray. hey playground! I’m trying to help a new player out by printing her full spell list out for quick reference. I was wondering If anyone knew if there. Spells: A beguiler casts arcane spells, which are drawn from the beguiler spell list on page When you gain access to a new level of spells, you automatically .
|Published (Last):||19 March 2010|
|PDF File Size:||11.12 Mb|
|ePub File Size:||12.4 Mb|
|Price:||Free* [*Free Regsitration Required]|
The base daily spell allotment is given on Table 1—1. Class Features Weapon and Armor Proficiency: Starting at 2nd level, a beguiler’s spells become more effective when cast against an unwary foe. Really no use for STR, ever, under any circumstance.
Beguiler Spells – Therafim
Blur — A decent buff if you have extra time before a battle and the extra spells to spend. Still, in non-combat contexts this spell can be really nice, and even in combat you can do some pretty effective things, like making a paladin throw his sword. Feeblemind lis This spell would be nice, but the things that it utterly destroys are all going to have the best chance of saving against it, although the spell makes up for this somewhat by giving arcane casters a penalty on the save.
Locate Creature — Potentially pretty good in a lot of contexts, but the range is pretty crap so you need to be more or less in the right place to begin with.
Just having this capability once per day can be a life-saver. Blocks vision and slows movement. You also have the option of adding to your existing spell list through your advanced learning class feature see below spell you increase in level. Lesser Ring of Evasion custom, 1, gp – The normal Ring of Evasion is beyond the reach of low-level beguilers. Only really need to list special equipment that soell synergy or class-specific use.
Fits the beguiler theme well. You can easily sneak past anything you want or just use it to throw out spells without any risk of getting hit.
Puts 10 HD of creatures to sleep. You can cast any spell you know without preparing it ahead of time.
Beguiler Spell List – Caffeinator’s Pathfinder Houserules
Useful if you need to get somewhere, but then if you need to get somewhere the DM will always give you a way regardless. Magic Savant Complete Mage: Delivers short message anywhere, instantly. Making a Balance check makes you flat-footed, so it creates an opening for sneak attacks on every turn of its duration. If you can’t be a gnome, you probably want to be small size class, or smaller. Unfortunately, the nature of spontaneous casting means that using beguller silent spell takes extra time on top of the extra slot.
The blindness is generally not going to matter, but the invisibility does.
You understand all spoken and written languages. This spell needs to be plan A before anyone draws a weapon, because if you succeed you could easily have a bonus party member.
Probably not super worth it, but your list for level 6 is pretty sparse. The Hand Crossbow is an exotic weapon, and a cool one at that.
True Seeing — Really damn nice, but also the exact point where fully half of your spells stop working on casters. March 23, With this duration you can cast it well beforehand. Greater Dispel Magic — The same as regular dispel magic, but with an actual chance of success at this level.
By continuing to use this website, you agree to their use. Silent Image — Pretty useful, though it is somewhat limited by the lack of other sensations. Whispered conversation at distance. Mass Suggestion — Pretty long range, lots of possible targets, pretty long duration. Subject takes 1d6 points of IntWisand Cha damage. Rouse — Almost never going to be relevant, you can just use a standard action to wake people up from magical sleep. Hold Person The full limitations of charm the spell “Suggestion”: Click here to toggle editing of individual sections of the page if possible.
IB Physics Stuff – Wikified. Sending — If you get separated from part of your party somehow, this gives you a way to get back together.
Kills one creature with hp or less.
Index of Spells by Class – Beguiler
Beguilers are proficient with light armor, but not with shields. Compels subject to follow stated course of action. Of course, by this point any smart person is going to have mind blank or equivalent, so you are pretty much restricted to stealing an underling or two.
Slow — Pretty damn nice if you can get it off. Daze — Daze for a turn is maybe okay at level 1. That means you can easily make a fake wall to hide behind or a rock to hide under or really whatever you want.