June 30, 2020

Blender Keyboard Shortcuts. By Blender for Beginners · Updated about 6 years ago. Will add keyboard short cuts as we progress – no need to try and learn . Downloaded the Blender beta 2 and found a new modo theme. Thought it was interesting. I think they did a pretty good job. Also included. A quick question for users of Blender (or then change the scale and position from the Transform menu on the right (shortcut N).

Author: Yozshukinos Tygojin
Country: Finland
Language: English (Spanish)
Genre: Health and Food
Published (Last): 7 February 2018
Pages: 53
PDF File Size: 10.48 Mb
ePub File Size: 14.44 Mb
ISBN: 623-2-49616-669-1
Downloads: 32932
Price: Free* [*Free Regsitration Required]
Uploader: Batilar

By Rolig LoonNovember 17, in Mesh. A quick question for users of Blender 2. Blendeer do I load a background image so that I can see it and use it as a guide while I’m creating a mesh in Edit mode? I’m thinking of something like Gaia Clary’s Lighthouse exercise, in which you have a photo to work from and want to use it as a template for constructing the blendre of your object.

Gaia’s tutorial is fine, but it was done for Blender 2. Now that the UI is all different, I can’t figure out how to do the same thing.

You can specify different images for each direction.

Blender Keyboard Shortcuts

That’s what I’m doing, but I don’t see an image when I do that. If I already have a mesh model and am in Textured Solid mode in 3D view, the loaded image ends up on my model, so I know that the image file is loaded.

However, if I don’t have a model yet but want to 2.4 the image so I can use it as a guide while I create the model, the sequence you suggest doesn’t put the image anyplace where I can use it as a guide. I think there’s a step missing.

It’s quite possible that I’m misinterpreting Gaia’s video. It was made with Blender 2. I can imagine working in UV-Image view instead of 3D view, learning how to use the grease pencil shortcutts sketch in an outline, then somehow converting it to a NURBS and then to a mesh. I’ve never tried that, though, and it seems a lot more complicated than the simple outlining process that Gaia was doing.


This makes it easier to rotate the images, change their aspect ratio etc. You have to be in Orhtographic view to see a Background imagein Perspective veiw it won’t show up.

I hadn’t thought of attaching the image to an empty object. I was wondering how I was going to be able to scale the image. Aquila — Thank you, too.

Shortvuts never work in orthographic view, so that possibility wouldn’t have ocurred to me at all. As far as I can see, it’s undocumented in Blender’s on-line manual. I appreciate the tip.

Dev:Ref/Release Notes/2.64/Sculpting

Thank you also for the link. I am always in orthographic view.

Also, you can only see the backround images if you are looking exactly along the axes numpad keys. Shortckts, you can scale and offset them in the properties panel 2. Switching to orthographic view did the trick. It’s exactly what I was looking for. One more tool to add to the toolbox.

It’s also good to know about using empties too, though, because shortcits doesn’t seem to be any other way to rotate an imported image. I’ll need to experiment with that. I was wondering this too. I followed the steps but my image is still not showing up, even in orthographic mode.

Did you set a direction in the Background Image setup block? If you select “Top”, for example, you will only see the image if you are in Orthographic projection and are looking at your object in top view down the Z axis.


If you look from any other angle, the image vanishes. As Drongle says, you can set several background images so you can see them from different key directions. You can also just drag an image from your desktop or folder and drop it right into the Blender 3d workspace, and then change the scale and position from the Transform menu on the right shortcut N.

Addon Tutorial — Blender – API documentation

The texture is automatically loaded into the system and it also appears in the uv section drop down menu for loaded textures. Additionally there is a add-on that you might find useful. It is in the add-on shortcutx but is not activated by default. Import Images as Planes, which can also be used for reference.

It automagically loads the image to scale onto a plane, puts the plane into the editing space and loads a UV referenced to the texture in UV space. You need to be a member in order to leave a comment. Sign up sortcuts a new account in our community. Already have an account? Sign In Sign Up. Setting and using a background image in Blender 2. Posted November 17, Share this post Link to post Share on other sites.

Posted November 18, Posted November 19, Posted November 20, Create an account or sign in to comment You need to be a member in order to leave a comment Create an account Sign up for a new account in our community. Register a new account. Sign in Already have an account? Go To Topic Listing Mesh.